2008-03-03, 07:11
On my system, the main XBMC gui in the SDL OpenGL version uses much more system resources than the DirectX version.
DirectX - roughly 2-5% CPU
OpenGL - about 30% CPU
Video playback though makes no difference on the systems resources with either version but it does seem to work and look better on the OpenGL.
I know it is still early in the development and I'm not really looking for a solution at this point, I was just hoping for something to talk about in here while we wait.
DirectX - roughly 2-5% CPU
OpenGL - about 30% CPU
Video playback though makes no difference on the systems resources with either version but it does seem to work and look better on the OpenGL.
I know it is still early in the development and I'm not really looking for a solution at this point, I was just hoping for something to talk about in here while we wait.