2008-05-19, 17:52
Could someone explain (or just summarize) the difference between the SDL Win32 and DirectX Win32 ports?
The best I can tell is that SDL uses OpenGL, and you need:
.net 2.0
sdl.net
glew32.dll OpenGL extension from Wrangler
a T3ch build
xbmc_pc.exe from SVN
How would one go about using it with DirectX?
I know the DirectX port seems to be deprecated, and SDL is the main choice of most developers, but a few (Jonathan) still use DirectX...
Wouldn't the DirectX port be more likely to support hardware acceleration under Windows?
It seems that the main advantage of the SDL version is cross-platform compatibility without multiple branches.
Any takers?
-Wes
The best I can tell is that SDL uses OpenGL, and you need:
.net 2.0
sdl.net
glew32.dll OpenGL extension from Wrangler
a T3ch build
xbmc_pc.exe from SVN
How would one go about using it with DirectX?
I know the DirectX port seems to be deprecated, and SDL is the main choice of most developers, but a few (Jonathan) still use DirectX...
Wouldn't the DirectX port be more likely to support hardware acceleration under Windows?
It seems that the main advantage of the SDL version is cross-platform compatibility without multiple branches.
Any takers?
-Wes