2016-01-05, 00:59
(2016-01-02, 18:52)a1rwulf Wrote: Most likely, requesting it for every single core won't work (at least until someone steps up and implements it - if even possible).
There are several snes libretro cores for example, some may provide vfs while others won't.
You will have to stick with the emulators that fit your needs.
That's correct. Adding VFS support is often a labor-intense process that needs to be repeated for every single emulator. This simply doesn't scale to the number of emulators we support.
What if, instead of silently failing, RetroPlayer cached the rom locally and ran it from there? If this were extended to all cores, we could automatically generate a game library by caching all the ROMs launched by IARL.
(2016-01-02, 19:10)N3MIS15 Wrote: snes9x-next launched over smb for me but my controllers were broken with charlies latest build :/
Can you post a debug log? I'm opening the PR for this input stuff soon, so I'd like to resolve this issue.
(2016-01-02, 19:27)grumpygamer Wrote: Oddly enough bSNES Mercury shows as supporting VFS but it doesn't work.
This wouldn't be the first core to lie about its capabilities. Can you open an issue here so we can track this problem?
(2016-01-02, 19:27)grumpygamer Wrote: Also many SMCs crash with Snes9X-next
This issue is being tracked here: https://github.com/kodi-game/game.libret...x/issues/2
(2016-01-02, 19:27)grumpygamer Wrote: I am also wondering if it's too early to be able to remove filtering from the emulator?
What do you mean by filtering? The image scaler? As RetroPlayer becomes more complete, this is a feature I plan to start looking into. Can you link to a project with a large number of filters I should reference?