2017-01-16, 17:58
(2016-01-26, 22:52)ashlar Wrote:(2016-01-25, 21:01)garbear Wrote: Well there's your answer The controller configuration utility is nearing completion, so i'll be working on this again sometime in feb or marchDo you know if the "server" machine (running Windows in my case) needs to be left unlocked as with Steam In-Home Streaming? Steam needs the monitor to be on and the machine to be unlocked... quite a let down IMHO.
(2016-01-30, 13:04)ashlar Wrote: Monitor on would almost be fine. There are workarounds or, at least, you could let the monitor go to standby... but leaving the machine unlocked, in a client-server configuration... who in his right mind wants to leave a server unlocked?
I run a windows server and utilize gamestream quite regularly (with shields I have no reason to utilize moonlight over gamestream, but experience should be identical)
I always leave it unlocked. I never have any of my personal computers locked including the server. I let all the clients sleep through power settings. I leave the server always on, display always on
After all the initial nvidia resolution setup, steam, origin, etc - I can gamestream with the monitor unplugged. I don't have a dedicated monitor for the server, so there have been times where I replaced the OS drive or messed around with uefi where I had to move a monitor upstairs to fiddle with things. I regularly remote control it with ChromeRDP. I also have the integrated graphics enabled with the "virtual monitor" hack so that I can run quicksync in handbrake