2017-01-16, 17:58
(2016-01-26, 22:52)ashlar Wrote:(2016-01-25, 21:01)garbear Wrote: Well there's your answerDo you know if the "server" machine (running Windows in my case) needs to be left unlocked as with Steam In-Home Streaming? Steam needs the monitor to be on and the machine to be unlocked... quite a let down IMHO.The controller configuration utility is nearing completion, so i'll be working on this again sometime in feb or march
(2016-01-30, 13:04)ashlar Wrote: Monitor on would almost be fine. There are workarounds or, at least, you could let the monitor go to standby... but leaving the machine unlocked, in a client-server configuration... who in his right mind wants to leave a server unlocked?
I run a windows server and utilize gamestream quite regularly (with shields I have no reason to utilize moonlight over gamestream, but experience should be identical)
I always leave it unlocked. I never have any of my personal computers locked including the server. I let all the clients sleep through power settings. I leave the server always on, display always on
After all the initial nvidia resolution setup, steam, origin, etc - I can gamestream with the monitor unplugged. I don't have a dedicated monitor for the server, so there have been times where I replaced the OS drive or messed around with uefi where I had to move a monitor upstairs to fiddle with things. I regularly remote control it with ChromeRDP. I also have the integrated graphics enabled with the "virtual monitor" hack so that I can run quicksync in handbrake