Posts: 1,607
Joined: Apr 2016
2017-06-01, 11:46
(This post was last modified: 2017-06-01, 13:18 by User 325245.)
Well, I'm having couple of problems, the biggest is the speed.... i am using rgb to set colour and then i have to set brightness separately - that is 2 commands. I tried using scenes since with those you can set both color and brightness in a single go, but for whatever reason it doesn't work. Tried to send every other command - i.e. 1 command i send color, 2nd command i send brightness and there is slight improvement.... we'll see....
Sent from my SM-G955F
Posts: 1,607
Joined: Apr 2016
Yes, you can download the test version from my TEST repo. It works pretty well, but still have to optimize a lot of stuff... but it works. Next version will be in normal repo, in a couple of days... (better integration between standard operation of YeeMee addon ad Ambi light and support for up to 8 bulbs).
Posts: 1,607
Joined: Apr 2016
Posts: 1,607
Joined: Apr 2016
After months of developing I found out it doesn't seem to work on Android, since RenderCapture() doesn't seem to be working there... So, for the time being seems Ambi part of the addon only works on Windows (that I tested)...
Posts: 1,607
Joined: Apr 2016
Yes, it is... It never occured to me to test it on Android, since I'm programming on Windows (obviously) and thought Kodi should be the same on all platforms... I don't know if Krypton is different, I still use Jarvis (on Android)
Posts: 1,607
Joined: Apr 2016
No, it only has left/right (with 2 bulbs) or up left/right, down left/right (with 4 bulbs).
Posts: 1,607
Joined: Apr 2016
To tell you the truth, I'm not very motivated to do on the Ambi part of this since I discovered it doesn't work on Android... I'll have a look how diffictult it would be to do the up/down, but no promises
![Smile Smile](https://forum.kodi.tv/images/smilies/smile.png)
It is not only making up/down, but somehow putting that in settings. Now it automatically uses 1 2 or 4 bulbs, by the numbering. The settings for this addon is a real nightmare and is very complex... don't want to add any mor complexity by having to specify l/r or u/d....