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yuvalt:
how will doing the sub rendering (with ttf) in mplayer effect your flipping characters stuff?
if it doesn't effect it, then we mayaswell let mplayer do the work for us.
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kimp93
Senior Member
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this is great work especially for many asian people who are using unicode, since bitmap font of asian language take too much memory.
i've test ttf support mplayer with modified xbe as instruction.
i have same problem with simon1219.
mplayer didn't display unicode subtitles(korean) properly.
i put "unicode=1" and "subfont-encoding=<unicode>" in mplayer.conf. didn't help.
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sorry but i just happen to like the raw fonts, we could support ttf but at least leave the option to use raw fonts.
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my thoughts on the ttf stuff is:
1. i don't have a problem with the raw fonts being present, assuming one can simply choose them all from the gui in one control as ezar2003 suggests.
2. i see little point in having libfreetype in both mplayer.dll and xbmc. obviously, if ttf support is added (which it should be due to the ease of finding ttf fonts) we'd want it throughout xbmc - the gui and the subs. if it was both in mplayer and xbmc, mplayer.dll would be unnecessarily large which means more memory is used when playing back videos even if ttf is not in use.
3. perhaps it would be better to investigate how easy it would be to move the ttf font based subs rendering out of mplayer and into xbmc. that way libfreetype/libfridibi etc. etc. need not be in mplayer (thus we're not losing memory) and furthermore the ttf stuff could possibly be sectioned so that it is only in memory when ttf fonts are being used.
comments?
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you can see in samples\xbox\graphics\truetypefont in sdk
read the xbmc
online-manual,
faq and
search the forums before posting! do not e-mail the xbmc-team asking for support!
read/follow the
forum rules! note! team-xbmc never have and never will host or distribute ms-xdk binaries/executables!
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i also tried it out and it worked nice. i like to see the option to chose raw fonts but also ttf fonts and the possibility to change color, size etc.