Ok....used the TMDB Info page to see the extended info page of "The Beekeeper" where it uses studio flag Miramax (Blue). Closed Kodi, renamed texture file to 1texture.xbt, tried again, flag missing. Closed Kodi, restored name, repeat sequence, flag back and ok.
I copied that file elsewhere, decompiled it from a source folder, all files extracted without issues using the revamped tool process. What I DO notice is a LOT of inconsistencies in the file dimensions but nothing wrong with the files themselves. I am not sure if this is a byproduct of not creating the proper image canvas size correctly for large images or if new additions for smaller than the average icon size (161 x 109). There are a few that are HUGE that were not properly resized. This has to cause havoc in the renderer of the flags subroutine. Personally I would have to have all those flags properly resized because clearly consistency needs to be followed.
It looks like the size of the icons are supposed to be exactly: 161 x 109 pixels because a vast majority are this value. Then you have on the low side 76 x 77, lopsided 125 x 17, supersized 1080 x 109 and a hodge podge of other various crazy x/y dimensions that are not 161 x 109.
Clearly these need some TLC to make them right. I took a few snapshots, but you can see despite the wonky dimensions, the images are rendering ok. I think they were just added and not properly scaled and probably an effort is needed to get them into conformance.
So I have 1/2 of the fixed tooling process sorted, the next step is to recompile it and see if it works as expected when reassembled. If it does, then I'll retool that side of the tool and add some creature features to it. Then I can get back to skin development on Madnox as this will help in that particular task....which is what led me here.
Few pics to show what I'm seeing: