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Release Unfussy
(2024-06-23, 21:53)psbguy Wrote:
(2024-06-23, 08:49)dave157 Wrote:
(2024-06-23, 08:37)Jönke Wrote: Wow , cool ! Can you share ? 🙌

Ofc !  Replace the original Includes_PVR xml with this one ... 

Includes_PVR

let me know how it comes out. Btw I wouldn't mind adding a fallback image but that might be beyond my ability.    Smile

For the fallback, I'm not sure if it will work, but maybe you can try changing line 2881 to:
<texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture>
Nice, I will ! Thanks a lot !
Reply
(2024-06-23, 21:53)psbguy Wrote:
(2024-06-23, 08:49)dave157 Wrote:
(2024-06-23, 08:37)Jönke Wrote: Wow , cool ! Can you share ? 🙌

Ofc !  Replace the original Includes_PVR xml with this one ... 

Includes_PVR

let me know how it comes out. Btw I wouldn't mind adding a fallback image but that might be beyond my ability.    Smile

For the fallback, I'm not sure if it will work, but maybe you can try changing line 2881 to:
<texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture>
I'm primarily a "copy/paste" guy Big Grin so pls correct me if I'm wrong. I think I need to add the  <texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture> as a variable for it to perform as a fallback (?).  I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !
Reply
(2024-06-24, 14:48)dave157 Wrote: I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !
@dave157
Try this:-
xml:
<variable name="EPGIconVar">
<value condition="!String.IsEmpty(Container(11).ListItem.EPGEventIcon)">$INFO[Container(11).ListItem.EPGEventIcon]</value>
<value>$INFO[Container(11).ListItem.Icon]
In the 1st instance it will look for EPGEventIcon. If that is empty, then ListItem.Icon is the fallback.
Just use this variable on the skin file as $VAR[EPGIconVar]. You can obviously name it something else if you wish.
Hope this helps
Reply
(2024-06-24, 15:39)Dumyat Wrote:
(2024-06-24, 14:48)dave157 Wrote: I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !
@dave157
Try this:-
xml:
<variable name="EPGIconVar">
<value condition="!String.IsEmpty(Container(11).ListItem.EPGEventIcon)">$INFO[Container(11).ListItem.EPGEventIcon]</value>
<value>$INFO[Container(11).ListItem.Icon]
In the 1st instance it will look for EPGEventIcon. If that is empty, then ListItem.Icon is the fallback.
Just use this variable on the skin file as $VAR[EPGIconVar]. You can obviously name it something else if you wish.
Hope this helps
Thanks! I will try this.
Reply
(2024-06-24, 14:48)dave157 Wrote:
(2024-06-23, 21:53)psbguy Wrote:
(2024-06-23, 08:49)dave157 Wrote: Ofc !  Replace the original Includes_PVR xml with this one ... 

Includes_PVR

let me know how it comes out. Btw I wouldn't mind adding a fallback image but that might be beyond my ability.    Smile

For the fallback, I'm not sure if it will work, but maybe you can try changing line 2881 to:
<texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture>
I'm primarily a "copy/paste" guy Big Grin so pls correct me if I'm wrong. I think I need to add the  <texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture> as a variable for it to perform as a fallback (?).  I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !

I'm on the same boat! I think @Dumyat fix should work, thanks!
Reply
(2024-06-24, 18:54)psbguy Wrote:
(2024-06-24, 14:48)dave157 Wrote:
(2024-06-23, 21:53)psbguy Wrote: For the fallback, I'm not sure if it will work, but maybe you can try changing line 2881 to:
<texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture>
I'm primarily a "copy/paste" guy Big Grin so pls correct me if I'm wrong. I think I need to add the  <texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture> as a variable for it to perform as a fallback (?).  I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !
I'm on the same boat! I think @Dumyat fix should work, thanks!
Just realised I omitted the </value> after the listItem.Icon and also the </variable> tag.
Must have accidentally scrubbed these out before pressing send.... Blush
Reply
(2024-06-24, 19:50)Dumyat Wrote:
(2024-06-24, 18:54)psbguy Wrote:
(2024-06-24, 14:48)dave157 Wrote: I'm primarily a "copy/paste" guy Big Grin so pls correct me if I'm wrong. I think I need to add the  <texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture> as a variable for it to perform as a fallback (?).  I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !
I'm on the same boat! I think @Dumyat fix should work, thanks!
Just realised I omitted the </value> after the listItem.Icon and also the </variable> tag.
Must have accidentally scrubbed these out before pressing send.... Blush

Ok, np. I had to step out and just got home, so I hadn't tried yet but I will now. Thanks again !  100%
Reply
Any chance for adding the new playerprocess info with updated dolby vision / hdr/ etc etc stuff from CoreELEC https://github.com/CoreELEC/xbmc/pull/22/files into Unfussy ? @dave157
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@Dave have you fixed favourites in your modding? Notice that it has changed in Kodi after Matrix and not working in Kodi 21 anymore
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@ Jönke
Sorry I hadn't replied back until now, recently moved from FL to P.R. I actually have switched to the Bello 10 skin. I needed a few more features.
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