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Kodi DSPlayer – DirectShow Player for Windows
(2025-01-31, 13:12)tiben20 Wrote: I could also ask nevcairel to add an interface so we can provide our own d3ddevice. I want some suggestion about this one.
I would ask nevcariel. Today they play everything, let's say. Tomorrow? Who knows? I would prefer to have external filters, to be honest. If nevcariel cannot do it, obviously, then do what you have to do to make it work. Just my two cents.
For troubleshooting and bug reporting please make sure you read this first (usually it's enough to follow instructions in the second post).
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I agree, having pretty much everything external is the reason I can still use 17.6.
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(2025-02-01, 06:37)IT007 Wrote: I agree, having pretty much everything external is the reason I can still use 17.6.

IIRC 17.6 came with custom internal LAV and worked perfectly.. until it stopped being maintained.  So I guess a similar solution would be ideal here, with the option to use/override the internal with external (in case tiben would ever stop maintaining).
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Thanks for the reply. In the meantime I have gone down the MPC-BE + MadVR route and I must say that with a VPJ it does imprve the experience. Next step is to add the 3D LUT. Still willing to test the DSPlayer, which seams to be a much more convenient approach once integrated into Kodi
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Thank you for the suggestion. I do know about integration with external players and MadVr, but you do lose a lot of the functionality offered by Kodi. I just wish Kodi Team implemented madVr as other players do or a form of dynamic tone mapping.
As posted above, I have started using MPC-BE + madVr and I do like what I am seeing, but you also have to go through the hassle of playing around with playcore configurations, etc. and have to use a second remote to control MPC. I have Kodi integrated into openHab.
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Code:
Update: I got lavfilters working with the patch is 70 lines in kodi and 46 lines in lavfilters to make d3d11 accelerated working. Ill put the patch on the side for now until we know what were doing
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(Yesterday, 22:22)tiben20 Wrote:
Code:
Update: I got lavfilters working with the patch is 70 lines in kodi and 46 lines in lavfilters to make d3d11 accelerated working. Ill put the patch on the side for now until we know what were doing
Well i posted the patch. And will post a patch for lavfilters when i cleaned it up with comments. Basically if you use the lavfilters build for kodi the hardware acceleration will work and the original one won't. Will see if he merge the change when i post them on github
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