Posts: 772
Joined: Dec 2007
Reputation:
0
Hi idefixs
Is this plugin windows compatible? iv tried installing from the .zip addon but it dosent do anything (no installation). when manually placing it in the addon folder, it refuses to show in xbmc. iv tried the 32bit version and 64bit version (3.2.2 and 3.2.3). The repository option is accesable in xbmc but when navigating into it theres no addons to download.
Im running Windows 7 Ultimate 64bit but xbmc for windows only runs as 32bit.
I really hope I can get this running. It looks great.
Thanks
RBX
Posts: 772
Joined: Dec 2007
Reputation:
0
Please elaborate. iv read it from first to last post twice.
Sure, it says its only tested on Linux, but doesn't state what platforms its expected to run on.
Posts: 12,706
Joined: Nov 2003
Reputation:
129
spiff
Team-Kodi Member
Posts: 12,706
including the post where i say 'it should be easy to port to windows' ? guess what that implies.
Posts: 772
Joined: Dec 2007
Reputation:
0
so why is he asking for testing on other platforms if it hasn't been ported to anything but Linux yet?
Posts: 35
Joined: Jan 2011
Reputation:
1
2011-05-04, 11:01
(This post was last modified: 2011-05-04, 11:07 by idefixs.)
There is a windows binary in the ZIP file, but - as spiff pointed out - it is untested. To answer your question, it is supposed to run on 32-bit OpenGL Windows XBMC. Unfortunately, I do not have any Windows machines to develop and test on. If someone would like to port fishBMC to DirectX, I would be delighted!
Posts: 772
Joined: Dec 2007
Reputation:
0
2011-05-04, 11:18
(This post was last modified: 2011-05-04, 11:22 by rudeboyx.)
Thanks idefixs
Iv downloaded the fische 3.2.2.zip and found a windows binery but thats not the same as fishBMC is it? it didnt work anyway. it just opens with a black screen and a circular progress graphic and freezes when the graphic completes 360 degrees. as far as the fishBMC.zip goes, I could not find any windows binery but still, shouldn't the addon be seen in xbmc and be runnable from there, not just by running an exe file external to XBMC.
As for porting this to DX, thats beyond my abilities, but I am more than willing to test and report on any DX ports.
Thanks
RBX
PS. im not quite clear on the whole DX /openGL thing. if xbmc is running in DX, does that mean OpenGL can't run until xbmc is closed or can openGL run on top of DX?
Posts: 35
Joined: Jan 2011
Reputation:
1
You're right, fische is something entirely different. It's a standalone sound visualization program. fishBMC was forked off fische and the only thing they have in common today is the basic principle of the animation.
I strongly suspect OpenGL and Direct3D cannot coexist at runtime - but then again, I don't know much about Windows and/or DirectX.
Posts: 12,706
Joined: Nov 2003
Reputation:
129
spiff
Team-Kodi Member
Posts: 12,706
no, gl and dx cannot coexist. wingl is deprecated, if it works, it's by chance..
Posts: 12,706
Joined: Nov 2003
Reputation:
129
spiff
Team-Kodi Member
Posts: 12,706
not really, but just add ADDON_ in front of all them methods and you're good.
we had to due to namespace clashes.
Posts: 35
Joined: Jan 2011
Reputation:
1
Would it be sufficient to leave the methods as they are, and write wrappers with the ADDON_ naming scheme? This way compatibility with XBMC10 would not be broken...