2016-01-08, 10:41
Starting with SNES here are my results from testing each core on linux build.
Beetle bSNES:
Super Mario World: 78~%cpu-kodi 60fps
Mega Man X: 83~%cpu-kodi 60~fps
bSNES Mercury "Accuracy":
Super Mario World: 105~%cpu-kodi 35~fps
Mega Man X: 103~%cpu-kodi 33~fps
bSNES Mercury "Balanced":
Super Mario World: 82~%cpu-kodi 60~fps
Mega Man X: 89~%cpu-kodi 60~fps
bSNES Mercury "Performance":
Super Mario World: 64~%cpu-kodi 60~fps
Mega Man X: 68~%cpu-kodi 60~fps
bSNES Mercury "Performance":
Super Mario World: 64~%cpu-kodi 60~fps
Mega Man X: 68~%cpu-kodi 60~fps
Snes9x:
Super Mario World: 29~%cpu-kodi 60~fps
Mega Man X: 29~%cpu-kodi 60~fps
Snes9x-Next:
Super Mario World: 25~%cpu-kodi 60~fps
Mega Man X: 24~%cpu-kodi 60~fps
Notes:
I ran the SFC controller test rom and L/R bumpers were backwards. Not sure if this is a problem with the rom??
BeetlebSNES did work correctly with Mega Man X, Mega Man X2 or Mega Man X3. Holding the B button (jump) makes all buttons unresponsive, including B.
bSNES Mercury "Accuracy" runs in widescreen.
Snex9x crashes randomly and on exit.
Snes9x-Next just doesnt feel right. It "shudders" as if its skipping frames or something.
The most playable for me was: bSNES Mercury "Performance".
Log for the Beetle bSNES megaman issue: http://xbmclogs.com/p4jefwt4p
If you like logs for any other cores, let me know
Beetle bSNES:
Super Mario World: 78~%cpu-kodi 60fps
Mega Man X: 83~%cpu-kodi 60~fps
bSNES Mercury "Accuracy":
Super Mario World: 105~%cpu-kodi 35~fps
Mega Man X: 103~%cpu-kodi 33~fps
bSNES Mercury "Balanced":
Super Mario World: 82~%cpu-kodi 60~fps
Mega Man X: 89~%cpu-kodi 60~fps
bSNES Mercury "Performance":
Super Mario World: 64~%cpu-kodi 60~fps
Mega Man X: 68~%cpu-kodi 60~fps
bSNES Mercury "Performance":
Super Mario World: 64~%cpu-kodi 60~fps
Mega Man X: 68~%cpu-kodi 60~fps
Snes9x:
Super Mario World: 29~%cpu-kodi 60~fps
Mega Man X: 29~%cpu-kodi 60~fps
Snes9x-Next:
Super Mario World: 25~%cpu-kodi 60~fps
Mega Man X: 24~%cpu-kodi 60~fps
Notes:
I ran the SFC controller test rom and L/R bumpers were backwards. Not sure if this is a problem with the rom??
BeetlebSNES did work correctly with Mega Man X, Mega Man X2 or Mega Man X3. Holding the B button (jump) makes all buttons unresponsive, including B.
bSNES Mercury "Accuracy" runs in widescreen.
Snex9x crashes randomly and on exit.
Snes9x-Next just doesnt feel right. It "shudders" as if its skipping frames or something.
The most playable for me was: bSNES Mercury "Performance".
Log for the Beetle bSNES megaman issue: http://xbmclogs.com/p4jefwt4p
If you like logs for any other cores, let me know