2014-10-03, 21:36
Hi!
I could not merge the old savegame code from garbear into retroplayer-13 so I decided to implement something myself because I really need that feature. My current Implementation is pretty simple and saves the same way the original retro system would do (e.g. SNES saves directly on the cartridge). It is a proof of concept implementation that cannot be merged right now but if some people are interested in this feature I can put some work into it and talk with garbear. It is not very much code so maybe we can merge it...
I will push it to github next week so you can take a look.
current implementation behaves like a real retro system:
1) start game -> previous savegame is loaded if available
2) play game (use builtin save functionality)
3) press stop -> save savegame
*.srm file will be created in the same folder the rom itself is located.
Post something here if you find this useful otherwise I won't put any more effort in it.
I could not merge the old savegame code from garbear into retroplayer-13 so I decided to implement something myself because I really need that feature. My current Implementation is pretty simple and saves the same way the original retro system would do (e.g. SNES saves directly on the cartridge). It is a proof of concept implementation that cannot be merged right now but if some people are interested in this feature I can put some work into it and talk with garbear. It is not very much code so maybe we can merge it...
I will push it to github next week so you can take a look.
current implementation behaves like a real retro system:
1) start game -> previous savegame is loaded if available
2) play game (use builtin save functionality)
3) press stop -> save savegame
*.srm file will be created in the same folder the rom itself is located.
Post something here if you find this useful otherwise I won't put any more effort in it.