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fritsch
Team-Kodi Developer
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We make fun with the heap? Can you post the logs you gathered with valgrind, please?
btw. when we had a fundamental error, not a single viz would work at all - but I am quite sure, there is a probability > 0, that we have an issue there ...
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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2015-03-30, 22:39
(This post was last modified: 2015-03-30, 22:39 by ironic_monkey.)
you do realize that none of the vizes in mainline use the fourier data? i'll get the logs to you when i'm at a non-phone machine.
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fritsch
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mmh Our internal fft is a bit hard to handle anyways. I think I fixed some tests there some months ago - so "in theory" it should still work. But you are right - that's most likely not tested at all.
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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Yeah, it's really obvious that it needs to be compiled ;-)
What I really meant (I probably should take a little bit more time sometimes):
- What do I need for compilation (dependencies)?
- Do I simply copy the binary and the rest of the git-files into it's own plugin-dir and voilà?
Thanks for your effort ;-)
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Any WHY will the Team-Kodi members not simply compile it themselves and see where the issues are? It seems that this plugin would be a big enrichment for Kodi since a neat OpenGL visualization is one of the most missing stuff in Kodi IMHO ;-)
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Trying to find out which package I need to install to get the OpenGL headers to be able to build the plugins. Suggestions?
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2015-03-31, 12:42
I guess ironic_monkey is unfortunately right. Using the "Hype Machine" plugin, the cuttent OpenGL visualization simply stops moving, so it does not seem to get any data ...
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fritsch
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From a short look, could you verify, that: RegisterAudioCallback is correctly performed? The rest is straight forward.
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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Lack of time. Why don't you simply run it in a debugger and tell us the problem? Also similar simple, right?
[/quote]
Because I am currently trying to figure out, which OpenGL headers I need (or better which dev packages on raspbian) to compile the visualization, that why ;-)
I guess time is the biggest foe of EVERY coder ;-)
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There are no opengl for toy devices. Any dev would know this.
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2015-03-31, 13:51
(This post was last modified: 2015-03-31, 13:53 by ironic_monkey.)
Stupid phone.