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Incompatible with windows or just untested?
Posts: 31
Joined: Feb 2005
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Tried it on ATV2 no go ..unless i'm installing it wrong
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yodor
Junior Member
Posts: 10
2011-10-03, 17:47
Thanks giftie, if you are interested I can add you to the commit list if you are interested. So you can upload directly at the project page.
The binary that is published for OSX works fine with XBMC version 10.1 (Dharma).
Actually I have working version for the current master branch of XBMC which they call Eden, but I did not upload this version yet.
There is some issue in the master branch(Eden) related to the visualization plugins, that hits atelast OSX. Either the audo data passed is quite big either something else I'm not sure., but all seems out of sync with the sound played. Even the waveform plugin is out of sync. Tested in OSX 10.6.x
With XBMC v10.1 (Dharma) all seems fine and I get quite stable refresh @60fps and very good sync.
I'm also preparing a version with adjustable delay that will help people with some external power amplifiers to be in sync. My current aplifier delays the sound with tiny bits of mseconds and this will help.
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Thank you, I had missed that patch, works like a charm now!
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I suppose this plugin is based on the standard OpenGL Spectum plugin. Because both plugins are very "slow" on my HTPC, FPS is like 1 or 2. And that is on a quad core machine with 4GB RAM and 1GB NVidia GFX. ProjectM runs very smooth, and I have no clue why this plugin is so slow, any idea?
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I'd be happy to help test and run this on windows 7 x64, if a binary were to be released. I don't have the dev skills to do the port, but I am a software tester and would be happy to run it through its paces.
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Where can i find the addon zip to install it on XBMC for Windows?