Linux building new dev platform: questions regarding best practice guide and IDE/debugger
#1
Ok, time to give the next platform a try. I would be very grateful if anyone could shed some light on ​following questions before I go on:

1. Is there any best practice guide for Ubuntu (or whatever dist) when it comes to choices like gl/gles/wayland/etc, if to use the builtin individual dependencies or not (crossguid, libfmt, libspdlog, waylandpp, etc). There are a lot of options but no obvious choice when it comes to pick the most optimal way to build a Linux dev platform for Kodi.

2. Does anyone use Ecplise any other IDE to debug Kodi?
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Any sugestions are welcome!
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#2
I decided to build Kodi with gl/x11 to facilitate debugging using remote display together with Eclipse. To build Kodi using Ubuntu 21.04 went all the way without any errors this time.
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#3
generally x86 platforms with halfway decent gfx, including iGPUs in intel and amd cpus use GL, while embedded / arm platforms use GLES.
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#4
Thanks! Are you using any IDE to build or debug kodi on Linux?
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