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Jezz_X
Team-XBMC Skinner
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if you still think your skin actually works on the xbox (new stuff really isn't getting ported back) then just ship the xpr but soon (many months) down the track xpr support will be removed and it will all be xbt only but of course we will probably bump the skin version for that.
Honestly I would just make a final xbox version of your skin and move along with bigger and better but thats just me
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Hi, I'm confused by all of this. I've made some minor mods to the xTV skin (to support fanart in the ListView mode) and I'd like to delve deeper by modifying it further to change graphics, and who knows where that might lead me. But I'm not sure what tool(s) I should be using. I'd like to extract the existing images from the textures.xpr file and it sounds like I should be creating new images into an .xbt file.
And why aren't the necessary downloads linked to in the first post in this thread (or easily downloadable from somewhere on xbmc.org)?
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The xTV skins images are in the skinning SVN. You don't need any tools to extract them as they're just sitting their waiting for you to do something with 'em.
All you need is the TexturePacker app if you wish to compress them into .xbt. This, again, is in SVN.
Cheers,
Jonathan
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spiff
Team-Kodi Member
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hi,
yesterday i added dupe detection in TexturePacker. if you dupe an image, like is often done with studio logos etc, the data will only be stored once in the xbt files. just a heads-up if anyone notices their xbt files shrinking.
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Hitcher
Team-Kodi Member
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I wondered what the change to TexturePacker was - saves me asking, thanks.
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Note - it's only enabled if you pack with -dupecheck option, which the addons bridge should be doing now.
Cheers,
Jonathan
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Guys,
what to use in order to create XBT on Mac? Where is it?