Guest - Testers are needed for the reworked CDateTime core component. See... https://forum.kodi.tv/showthread.php?tid=378981 (September 29) x
RetroPlayer scaling shaders for VideoPlayer?
#1
Hi! I was wondering whether the work done on getting scaling shaders working in RetroPlayer could somehow be "translated" to allow the more advanced scaling algorithms for VideoPlayer usage.

Obviously only the ones that make sense. From here, I see NNEDI3 and Super-XBR that, in my past madVR experience, should bring higher quality to videoscaling compared to the currently available Lanczos3 and Spline36.
For troubleshooting and bug reporting please make sure you read this first (usually it's enough to follow instructions in the second post).
Reply
#2
See https://summerofcode.withgoogle.com/proj...7831937024 and https://github.com/KostasAndrianos/Retro...19-Summary
Reply
#3
(2019-10-28, 15:17)RockerC Wrote: See https://summerofcode.withgoogle.com/proj...7831937024 and https://github.com/KostasAndrianos/Retro...19-Summary
First link was what motivated me to write here. Second link is dead.

But first link explains shaders support for RetroPlayer. My question is about using some of those scaling algorithms (namely Super-XBR and NNEDI3) for video playback purposes (movies, tv shows).
For troubleshooting and bug reporting please make sure you read this first (usually it's enough to follow instructions in the second post).
Reply
#4
Be sure to checkout pull request here https://github.com/garbear/xbmc/pull/86 for with Multi-pass Video Shaders for RetroPlayer by @velocity 

Do not know if those scaling algorithms can be ported to Kodi's VideoPlayer or even if they could if it would be a good idea? 

The concept to use a shader to scale pixel art video games sure looks awesome!



In the example for 6XBRZ + ScaleHQ Shaders with SNES Super Nintendo "Zelda A Link to the Past in 4K" it looks like a completely new game!

Reply
#5
I love playing with the scaling shader. Shaders are still in development (we need some Python scripting work).

Shaders haven't been merged yet but hopefully soon. I include shaders for Windows in my test builds:

https://github.com/garbear/xbmc/releases
RetroPlayer releases: https://github.com/garbear/xbmc/releases

Donations: eigendude.eth
Reply

Logout Mark Read Team Forum Stats Members Help
RetroPlayer scaling shaders for VideoPlayer?0